A B C D E F G H I K L M O P R S T V W

A

AddAllFuel(int) - Static method in class ModLoader
Used for adding new sources of fuel to the furnace.
AddAllRenderers(Map<Class<? extends pb>, be>) - Static method in class ModLoader
Used to add all mod entity renderers.
addAnimation(ai) - Static method in class ModLoader
Registers one animation instance.
AddArmor(String) - Static method in class ModLoader
Use this when you need the player to have new armor skin.
AddFuel(int) - Method in class BaseMod
Used for adding new sources of fuel to the furnace.
AddLocalization(String, String) - Static method in class ModLoader
Method for adding raw strings to the translation table.
AddName(Object, String) - Static method in class ModLoader
This method will allow adding name to item in inventory.
addOverride(String, String) - Static method in class ModLoader
Use this to add custom images for your items and blocks.
addOverride(String, String, int) - Static method in class ModLoader
Registers one texture override to be done.
AddRecipe(hi, Object...) - Static method in class ModLoader
Add recipe to crafting list.
AddRenderer(Map<Class<? extends pb>, be>) - Method in class BaseMod
Used to add entity renderers.
AddRenderer(Map<Class<? extends pb>, be>) - Method in class mod_Arrows
 
AddShapelessRecipe(hi, Object...) - Static method in class ModLoader
Add recipe to crafting list.
AddSmelting(int, hi) - Static method in class ModLoader
Used to add smelting recipes to the furnace.
AddSpawn(Class<? extends jm>, int, je) - Static method in class ModLoader
Add entity to spawn list for all biomes except Hell.
AddSpawn(Class<? extends jm>, int, je, ig...) - Static method in class ModLoader
Add entity to spawn list for selected biomes.
AddSpawn(String, int, je) - Static method in class ModLoader
Add entity to spawn list for all biomes except Hell.
AddSpawn(String, int, je, ig...) - Static method in class ModLoader
Add entity to spawn list for selected biomes.

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