Uses of Class
BaseMod

Uses of BaseMod in <Unnamed>
 

Subclasses of BaseMod in <Unnamed>
 class mod_Arrows
           
 class mod_Camera
           
 class mod_Floodgate
           
 class mod_LightSensor
           
 class mod_Prefab
           
 class mod_RecipeBook
           
 class mod_Shelf
           
 class mod_SpawnerGUI
           
 class mod_Stackables
           
 

Methods in <Unnamed> that return types with arguments of type BaseMod
static java.util.List<BaseMod> ModLoader.getLoadedMods()
          Use this method if you need a list of loaded mods.
 

Methods in <Unnamed> with parameters of type BaseMod
static int ModLoader.getUniqueBlockModelID(BaseMod mod, boolean full3DItem)
          Assigns a model id for blocks to use for the given mod.
static void ModLoader.RegisterKey(BaseMod mod, mz keyHandler, boolean allowRepeat)
          Use this to add an assignable key to the options menu.
static void ModLoader.SetInGameHook(BaseMod mod, boolean enable, boolean useClock)
          Enable or disable OnTickInGame(net.minecraft.client.Minecraft)
static void ModLoader.SetInGUIHook(BaseMod mod, boolean enable, boolean useClock)
          Enable or disable OnTickInGUI(net.minecraft.client.Minecraft, cf)